Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The esipil transforms into a Tiny cat, dog, or other unassuming domestic animal. This doesn't affect the esipil's statistics, but it could change the damage type of its Strikes.
Ability
Divine Innate Spells
DC 15; 3rd fear; 2nd mirror image; 1st fear (at will); Cantrips (1st) mage hand
Ability
Easy to Call
A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Ability
Skip Between
(conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Offense
Melee
Circumstance: combat round (melee)
jaws +9 [+4/-1] (finesse, versatile P), Damage 1d8 slashing plus 1d4 evil and Grab
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Sahkil
Sahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have darkvision, immunity to fear, and weakness to good.
Immunity
fear
Language
Abyssal
Celestial
Infernal
Requian
telepathy (touch)
Perception
darkvision
Weakness
good 2