Size:
Tiny
Type:
Dragon
Form:
draconic
Temper:
friendly
, peaceful, violence-capable
# App:
1, 2d4
Lair:
Diet:
herbivore
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
± 10 ft.
Climb/Arboreal:
Flight:
± 60 ft. (perfect)
Swim:
± 30 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: D&D 5e (Blue Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Blue Faerie Dragon)
Attributes
Strength: 3
Dexterity: 20
Constitution: 13
Intelligence: 14
Wisdon: 12
Charisma: 16
Skills
arcana: +4
perception: +3
stealth: +7
Offense
Bite
Circumstance: Melee
7 to hit, reach 5 ft., one creature. piercing damage.
Action
Euphoria Breath {@recharge 5}
The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a 11 Wisdom saving throw, ending the effect on itself on a success.
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The dragon's innate spellcasting ability is Charisma (spell save 13). It can innately cast a number of spells, requiring no material components:
color spray
dancing lights
mage hand
major image
minor illusion
mirror image
suggestion
Trait
The Colors of Age
A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Trait
Superior Invisibility
As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentration||concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
Trait
Limited Telepathy
Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Trait
Magic Resistance
The faerie dragon has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Draconic
Sylvan
Environments
forest
Actions/Abilities/Traits: D&D 5e (Blue Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Green Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Green Faerie Dragon)
Attributes
Strength: 3
Dexterity: 20
Constitution: 13
Intelligence: 14
Wisdon: 12
Charisma: 16
Skills
arcana: +4
perception: +3
stealth: +7
Offense
Bite
Circumstance: Melee
7 to hit, reach 5 ft., one creature. piercing damage.
Action
Euphoria Breath {@recharge 5}
The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a 11 Wisdom saving throw, ending the effect on itself on a success.
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The dragon's innate spellcasting ability is Charisma (spell save 13). It can innately cast a number of spells, requiring no material components:
color spray
dancing lights
mage hand
minor illusion
mirror image
suggestion
Trait
The Colors of Age
A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Trait
Superior Invisibility
As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentration||concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
Trait
Limited Telepathy
Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Trait
Magic Resistance
The faerie dragon has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Draconic
Sylvan
Environments
forest
Actions/Abilities/Traits: D&D 5e (Green Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Indigo Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Indigo Faerie Dragon)
Attributes
Strength: 3
Dexterity: 20
Constitution: 13
Intelligence: 14
Wisdon: 12
Charisma: 16
Skills
arcana: +4
perception: +3
stealth: +7
Offense
Bite
Circumstance: Melee
7 to hit, reach 5 ft., one creature. piercing damage.
Action
Euphoria Breath {@recharge 5}
The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a 11 Wisdom saving throw, ending the effect on itself on a success.
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The dragon's innate spellcasting ability is Charisma (spell save 13). It can innately cast a number of spells, requiring no material components:
color spray
dancing lights
hallucinatory terrain
mage hand
major image
minor illusion
mirror image
suggestion
Trait
The Colors of Age
A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Trait
Superior Invisibility
As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentration||concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
Trait
Limited Telepathy
Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Trait
Magic Resistance
The faerie dragon has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Draconic
Sylvan
Environments
forest
Actions/Abilities/Traits: D&D 5e (Indigo Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Orange Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Orange Faerie Dragon)
Attributes
Strength: 3
Dexterity: 20
Constitution: 13
Intelligence: 14
Wisdon: 12
Charisma: 16
Skills
arcana: +4
perception: +3
stealth: +7
Offense
Bite
Circumstance: Melee
7 to hit, reach 5 ft., one creature. piercing damage.
Action
Euphoria Breath {@recharge 5}
The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a 11 Wisdom saving throw, ending the effect on itself on a success.
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The dragon's innate spellcasting ability is Charisma (spell save 13). It can innately cast a number of spells, requiring no material components:
color spray
dancing lights
mage hand
minor illusion
Trait
The Colors of Age
A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Trait
Superior Invisibility
As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentration||concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
Trait
Limited Telepathy
Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Trait
Magic Resistance
The faerie dragon has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Draconic
Sylvan
Environments
forest
Actions/Abilities/Traits: D&D 5e (Orange Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Red Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Red Faerie Dragon)
Attributes
Strength: 3
Dexterity: 20
Constitution: 13
Intelligence: 14
Wisdon: 12
Charisma: 16
Skills
arcana: +4
perception: +3
stealth: +7
Offense
Bite
Circumstance: Melee
7 to hit, reach 5 ft., one creature. piercing damage.
Action
Euphoria Breath {@recharge 5}
The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a 11 Wisdom saving throw, ending the effect on itself on a success.
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The dragon's innate spellcasting ability is Charisma (spell save 13). It can innately cast a number of spells, requiring no material components:
dancing lights
mage hand
minor illusion
Trait
The Colors of Age
A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Trait
Superior Invisibility
As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentration||concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
Trait
Limited Telepathy
Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Trait
Magic Resistance
The faerie dragon has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Draconic
Sylvan
Environments
forest
Actions/Abilities/Traits: D&D 5e (Red Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Violet Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Violet Faerie Dragon)
Attributes
Strength: 3
Dexterity: 20
Constitution: 13
Intelligence: 14
Wisdon: 12
Charisma: 16
Skills
arcana: +4
perception: +3
stealth: +7
Offense
Bite
Circumstance: Melee
7 to hit, reach 5 ft., one creature. piercing damage.
Action
Euphoria Breath {@recharge 5}
The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a 11 Wisdom saving throw, ending the effect on itself on a success.
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The dragon's innate spellcasting ability is Charisma (spell save 13). It can innately cast a number of spells, requiring no material components:
color spray
dancing lights
hallucinatory terrain
mage hand
major image
minor illusion
mirror image
polymorph
suggestion
Trait
The Colors of Age
A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Trait
Superior Invisibility
As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentration||concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
Trait
Limited Telepathy
Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Trait
Magic Resistance
The faerie dragon has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Draconic
Sylvan
Environments
forest
Actions/Abilities/Traits: D&D 5e (Violet Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Yellow Faerie Dragon)
Actions/Abilities/Traits: D&D 5e (Yellow Faerie Dragon)
Attributes
Strength: 3
Dexterity: 20
Constitution: 13
Intelligence: 14
Wisdon: 12
Charisma: 16
Skills
arcana: +4
perception: +3
stealth: +7
Offense
Bite
Circumstance: Melee
7 to hit, reach 5 ft., one creature. piercing damage.
Action
Euphoria Breath {@recharge 5}
The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn't move, and the only thing it can do on its turn is make a 11 Wisdom saving throw, ending the effect on itself on a success.
Innate Spellcasting
Frequency:
Daily
Attribute: cha
The dragon's innate spellcasting ability is Charisma (spell save 13). It can innately cast a number of spells, requiring no material components:
color spray
dancing lights
mage hand
minor illusion
mirror image
Trait
The Colors of Age
A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Red—5 years or less
Orange—6–10 years
Yellow—11–20 years
Green—21–30 years
Blue—31–40 years
Indigo—41–50 years
Violet—51 years or more
A green or older faerie dragon's CR increases to 2.
Trait
Superior Invisibility
As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentration||concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.
Trait
Limited Telepathy
Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Trait
Magic Resistance
The faerie dragon has advantage on saving throws against spells and other magical effects.
Trait
Passive Perception
13
Senses
darkvision 60 ft.
Languages
Draconic
Sylvan
Environments
forest
Actions/Abilities/Traits: D&D 5e (Yellow Faerie Dragon)
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Arcane Innate Spells
DC 21; 4th invisibility (self only)
Ability
Arcane Spontaneous Spells
DC 18, attack +10; 1st grease, illusory object, sleep (4 slots); Cantrips (1st) dancing lights, ghost sound, prestidigitation, tanglefoot, telekinetic projectile
Ability
Breath Weapon
(arcane, evocation, poison) The dragon breathes euphoric gas in a 10-foot cone. Each creature in the area must succeed at a DC 18 Fortitude save or become stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute. The faerie dragon can't use Breath Weapon again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
jaws +10 [+5/+0] (magical, finesse), Damage 1d4 piercing
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
sleep
Language
Common
Draconic
Sylvan
telepathy 100 feet
Perception
darkvision
Actions/Abilities/Traits: Pathfinder 2e