Size:
± Tiny
Type:
± Fey
Form:
Temper:
# App:
± solitary, gang (2-5), or band (6-11)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 4
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30 ft.
Climb/Arboreal:
± 5 ft.
Flight:
± 40 ft. (average)
Swim:
Benthic:
Burrow:
± 5 ft.
Ethereal:
Actions/Abilities/Traits: Pathfinder 2e
Ability
Fiddle
10-foot status penalty to Speeds.Critical Failure As failure, and also slowed 1.
Ability
Primal Innate Spells
DC 18; 2nd glitterdust, invisibility (self only); 1st illusory disguise; Cantrips (2nd) ghost sound
Offense
Melee
Circumstance: combat round (melee)
fist +9 [+5/+1] (agile, finesse, magical), Damage 1d4-2 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
dissonant note +9 [+4/-1] (evocation, magical, range 30 feet, sonic), Damage 1d8 sonic
Trait
Fey
Creatures of the First World are called the fey.
Trait
Sprite
A family of diminutive winged fey with a strong connection to primal magic.
Language
Common
Sylvan
Perception
low-light vision
Weakness
cold iron 5
Actions/Abilities/Traits: Pathfinder 2e