Size:
± Large
Type:
± Animal
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120
Climb/Arboreal:
± 20 ft.
Flight:
± 250 ft. (clumsy)
Swim:
± 90'
Benthic:
Burrow:
± 10 ft.
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (3d4 + special)
Circumstance: Combat
Offense
1 tail spine (2d10)
Circumstance: Combat
Special
Swallow Whole
Creatures man-sized or smaller can be swallowed whole on any roll 2 or more points higher than that needed to score a hit, and creatures swallowed suffer 1d8 points of damage per round thereafter. Those swallowed may only attack with small cutting or stabbing weapons that were already in hand before the victim was swallowed.
Special
Regurgitate
If the manta ray fails a morale check it may regurgitate the victim and any treasure.
Environments
aquatic-salt
Large fish with cartilaginous skeleton and flattened body that swims as if flying
Manta Rays live in warm ocean waters. Average adults have a wingspan of around 30 feet, with mouths of around one-fourth of that width. Creatures man-sized or smaller can be swallowed whole on any roll 2 or more points higher than that needed to score a hit, and creatures swallowed suffer 1d8 points of damage per round thereafter. Those swallowed may only attack with small cutting or stabbing weapons that were already in hand before the victim was swallowed, and if the manta ray fails a morale check it may regurgitate the victim. The manta ray's tail spine is not significantly poisonous, and is generally only used to attack when the creature flees.
A manta ray's treasure consists of items such as coins or gems that it cannot digest, and is held in its stomach. Normally it is necessary to kill a manta ray in order to take its treasure, but if it is compelled to regurgitate a meal (as described above) the treasure will be regurgitated as well. If magic items are indicated in a treasure, remove any that could be digested or otherwise damaged in the manta ray's stomach.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: BECMI
Action
1 tail
1-8 + paralysis
Actions/Abilities/Traits: BECMI
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Electrolocation
A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.
Ability
Strafing Rush
The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage.
Ability
Swift Swimmer
The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.
Offense
Melee
Circumstance: combat round (melee)
tail +8 [+4/+0] (agile), Damage 1d8+3 bludgeoning
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Perception
electrolocation (imprecise) 30 feet
low-light vision
Actions/Abilities/Traits: Pathfinder 2e
Large fish with cartilaginous skeleton and flattened body that swims as if flying
Manta Rays live in warm ocean waters. Average adults have a wingspan of around 30 feet, with mouths of around one-fourth of that width. Creatures man-sized or smaller can be swallowed whole on any roll 2 or more points higher than that needed to score a hit, and creatures swallowed suffer 1d8 points of damage per round thereafter. Those swallowed may only attack with small cutting or stabbing weapons that were already in hand before the victim was swallowed, and if the manta ray fails a morale check it may regurgitate the victim. The manta ray's tail spine is not significantly poisonous, and is generally only used to attack when the creature flees.
A manta ray's treasure consists of items such as coins or gems that it cannot digest, and is held in its stomach. Normally it is necessary to kill a manta ray in order to take its treasure, but if it is compelled to regurgitate a meal (as described above) the treasure will be regurgitated as well. If magic items are indicated in a treasure, remove any that could be digested or otherwise damaged in the manta ray's stomach.
Basic Fantasy Field Guide Omnibus