Attractive humanoid infernals resembling comely women or men with retractable wings
Unlike most other infernals, Erinyes appear attractive to humans, resembling very comely women or men. They can change their apparent gender at will. In their normal form they have wings, but they can cause these wings to disappear or reappear at will. An erinyes is taller and heavier than an average human, though not beyond the realm of regular variation. Besides the language of infernals and the Common tongue, erinyes also speak Dragon. Erinyes are normally armed with magical venomous daggers which drip a caustic substance that causes wounds made by the daggers to be very painful; anyone hit by this dagger attack must save vs. Poison or become unconscious for 1d6 rounds. Each is also armed with a rope of entanglement which can lash forward 20 feet or upward 10 feet to entangle up to 2d4 man-sized victims selected by the erinyes (adjust numbers for larger or smaller opponents as needed). The rope can be hit only on a 20 or higher, and is destroyed when it suffers 20 or more points of damage. Finally, erinyes may be armed with bows which are built for their great strength (which can be drawn only by characters with at least 18 Strength) and a quiver of 66 arrows that ignite when f
Winged humanoid devils that retrieve evil souls from the Prime Material Plane
These winged humanoids usually appear female, although a few (10%) are male. Erinyes dwell on the 2nd Plane of Hell, and are tasked with retrieving evil souls from the Prime Material Plane for their diabolical masters. In melee, erinyes use a magical dagger which is poisonous and causes horribly painful wounds (save vs poison or pass out for 1d6 rounds). These devils also carry ropes of entanglement, which they use to bind their prisoners. Erinyes are unrelenting pursuers and prefer to capture their victims alive and return them to Hell for punishment. On occasion, erinyes may be willing to bargain, but they are quite crafty and will always try to tempt the bargainer into committing a great sin.
Attractive humanoid infernals resembling comely women or men with retractable wings
Unlike most other infernals, Erinyes appear attractive to humans, resembling very comely women or men. They can change their apparent gender at will. In their normal form they have wings, but they can cause these wings to disappear or reappear at will. An erinyes is taller and heavier than an average human, though not beyond the realm of regular variation. Besides the language of infernals and the Common tongue, erinyes also speak Dragon. Erinyes are normally armed with magical venomous daggers which drip a caustic substance that causes wounds made by the daggers to be very painful; anyone hit by this dagger attack must save vs. Poison or become unconscious for 1d6 rounds. Each is also armed with a rope of entanglement which can lash forward 20 feet or upward 10 feet to entangle up to 2d4 man-sized victims selected by the erinyes (adjust numbers for larger or smaller opponents as needed). The rope can be hit only on a 20 or higher, and is destroyed when it suffers 20 or more points of damage. Finally, erinyes may be armed with bows which are built for their great strength (which can be drawn only by characters with at least 18 Strength) and a quiver of 66 arrows that ignite when f
Winged humanoid devils that retrieve evil souls from the Prime Material Plane
These winged humanoids usually appear female, although a few (10%) are male. Erinyes dwell on the 2nd Plane of Hell, and are tasked with retrieving evil souls from the Prime Material Plane for their diabolical masters. In melee, erinyes use a magical dagger which is poisonous and causes horribly painful wounds (save vs poison or pass out for 1d6 rounds). These devils also carry ropes of entanglement, which they use to bind their prisoners. Erinyes are unrelenting pursuers and prefer to capture their victims alive and return them to Hell for punishment. On occasion, erinyes may be willing to bargain, but they are quite crafty and will always try to tempt the bargainer into committing a great sin.
The Monsters Know What They're Doing Dungeons And Dragons
Pathfinder 2e Bestiary 1 Pathfinder
The Daily Bestiary Pathfinder
Monster Ecology Anthology D&D 5e
AD&D Monster Manual AD&D 1e
Monster Ecyclopaedia v2: Dark Bestiary d20
Adventures Dark And Deep Adventures Dark And Deep
