Size:
± Medium
Type:
± Undead
Form:
Temper:
# App:
± Wild 1d4, Lair 1d4 (+ 5d4 zombies)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 30'
Climb/Arboreal:
± 20 ft.
Flight:
± 30 ft. (poor)
Swim:
± 40 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Special
Paralyzing Tongue
4-foot long tongue attack. Target must save vs. Paralysis or become paralyzed for 6d4 rounds.
Special
Full Speed
Unlike zombies, mohrgs move at full speed and have no penalty to initiative.
Special
Undead
May be Turned by a Cleric (as a vampire). Immune to sleep, charm, or hold magic.
Special
Create Zombies
Creatures killed by a mohrg rise after 1d4 days as ordinary zombies under the mohrg's control.
Offense
1 bite
Circumstance: Combat
1 bite
Environments
any
The animated corpse of a mass murderer or other heinous villain
A Mohrg is the animated corpse of a mass murderer or other heinous villain. The average mohrg is 5-6 feet tall and weighs about 120 pounds, and can easily be confused with a zombie. A mohrg attacks by striking enemies with its fists, but it may also lash out with its 4-foot long tongue. Whomever the tongue touches must save vs. Paralysis or become paralyzed for 6d4 rounds. Unlike zombies, mohrgs move at full speed and have no penalty to initiative.
As with all undead, they may be Turned by a Cleric (as a vampire), and are immune to sleep, charm, or hold magic. Creatures killed by a mohrg rise after 1d4 days as ordinary zombies under the mohrg's control.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Treasure: standard
Environments
any
Actions/Abilities/Traits: Pathfinder 1e
The animated corpse of a mass murderer or other heinous villain
A Mohrg is the animated corpse of a mass murderer or other heinous villain. The average mohrg is 5-6 feet tall and weighs about 120 pounds, and can easily be confused with a zombie. A mohrg attacks by striking enemies with its fists, but it may also lash out with its 4-foot long tongue. Whomever the tongue touches must save vs. Paralysis or become paralyzed for 6d4 rounds. Unlike zombies, mohrgs move at full speed and have no penalty to initiative.
As with all undead, they may be Turned by a Cleric (as a vampire), and are immune to sleep, charm, or hold magic. Creatures killed by a mohrg rise after 1d4 days as ordinary zombies under the mohrg's control.
Basic Fantasy Field Guide Omnibus