Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Frightful Presence
(aura, emotion, fear, mental) 30 feet, DC 26
Ability
Ghostly Swoop
The sluagh reaper becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, ghost touch, or positive); this resistance is doubled against non-magical damage. After using Ghostly Swoop, the sluagh reaper can't use it again for 1d4 rounds.
Ability
Primal Innate Spells
DC 26; 2nd invisibility; Cantrips (5th) ghost sound
Ability
Sneak Attack
The sluagh reaper deals an additional 3d6 precision damage to flat-footed creatures.
Ability
Soulscent
(divination, occult) The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.
Ability
Steal Soul
(necromancy, occult) The sluagh reaper touches a dying creature or a creature that died within the past 1 hour. If the target is a dying creature, it must attempt a DC 28 Fortitude saveāon a failure, its dying value increases by 1 (2 on a critical failure). If the target is dead, it receives no save and the sluagh imprisons its soul in a small, grimy sack that keeps stolen souls fresh. The sack is magically locked. Any sluagh can open it without difficulty, but any others must Pick the Lock (DC 35) or use dispel magic (5th level; counteract DC 32). A creature can Interact to empty an unlocked sack, which frees the souls but doesn't return them to life. While a soul is imprisoned, it can't be brought back to life by any means short of a wish or miracle. The sack can hold 12 souls at a time. Sluagh reapers typically attempt to return the souls to a queen so she can devour them.
Offense
Melee
Circumstance: combat round (melee)
claw +23 [+19/+15] (agile, magical), Damage 3d6+9 slashing
Trait
Fey
Creatures of the First World are called the fey.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
Common
Necril
Sylvan
Perception
greater darkvision
soulscent (imprecise) 100 feet
Weakness
cold iron 10