Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Hound of Tindalos hunter
Ability
Angled Entry
(structure) The Claws of Time casts a 4th-level dimension door spell, but it must transport itself into a space adjacent to an angle of 90º (or more acute) in the structure or environment around it. This means the hound can use dimension door to appear adjacent to any wall or corner in the Cradle of Quartz except for the central geode (area D16). Once per day, the hound can use this ability to plane shift to or from the Dimension of Time, with the same restrictions on what angles next to which it can appear.
Ability
Lamp Vision
The Claws of Time is specially attuned to the crystal lamps in the Cradle of Quartz. It can sense creatures within 30 feet of any crystal lamp in the Cradle of Quartz. These lamps are marked as glowing blue dots on the map on page 42. This is a precise sense.
Ability
Occult Innate Spells
DC 28; 8th discern location; 4th dimensional anchor; 3rd agonizing despair, haste, slow; 2nd invisibility (at will; self only)
Ability
Otherworldly Mind
(mental) Whenever a creature targets the hound with a mental effect, that creature takes 4d6 mental damage (DC 29 basic Will save). On a critical failure, it also becomes confused for 1d4 rounds.
Ability
Ripping Gaze
(aura, evocation, occult, visual) 30 feet. The hound of Tindalos's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 6d6 slashing damage (DC 29 basic Fortitude save). A creature that critically succeeds at its save is temporarily immune for 24 hours.
Ability
Vulnerable to Curved Space
When a hound of Tindalos is not adjacent to a structural angle of 90º (or more acute), its resistance to physical damage is suppressed and it becomes sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.
Offense
Melee
Circumstance: combat round (melee)
jaws +22 [+17/+12], Damage 2d10+11 piercing
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Time
Time creatures are natives of the Dimension of Time. They do not age, and while some may be driven by supernatural hungers, they do not need to eat or drink to survive. They can survive the basic environmental effects of the Dimension of Time.
Immunity
controlled
emotion
Language
(can't speak any language)
Aklo
telepathy 300 feet
Perception
greater darkvision
lamp vision 30 feet
Resistance
mental 10
physical 10
poison 10