Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Beak Crunch
Circumstance: The deghuun has a creature grabbed with its tentacles;
The creature takes 4d8+17 piercing damage.
Ability
Divine Innate Spells
DC 38; 8th earthquake; 6th earthbind (×3), hallucination
Ability
Smoke Vision
The deghuun ignores the concealed condition from smoke or smog, including from Sulfurous Plume.
Ability
Sulfurous Plume
2 status penalty to its saving throw against the deghuun's hallucination. Any creature that's in the smog is concealed and treats other creatures as concealed. Strong winds dissipate the smog.
Ability
Tentacle Assault
The deghuun makes three tentacle Strikes, each against a different creature within reach. These attacks count toward its multiple attack penalty as normal.
Ability
Unfathomable Aspect
Anytime a deghuun attempts a Will save against an enchantment spell, the spell's caster must attempt a DC 38 Will save or become confused for up to the spell's duration.
Offense
Melee
Circumstance: combat round (melee)
tentacle +35 [+31/+27] (agile, reach 20 feet), Damage 3d10+17 bludgeoning plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
lava ball +34 [+29/+24] (brutal, range increment 60 feet), Damage 4d6+17 bludgeoning plus 3d6 fire
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Immunity
fire
poison
Language
Aklo
telepathy 100 feet
Perception
greater darkvision
smoke vision
Resistance
physical 10 (except adamantine)
Weakness
cold 10
good 10