Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Claim Corpse
(necromancy) Prerequisites The corpselight is in wisp form and is adjacent to a Medium or Small corpse that hasn't been claimed by a corpselight in the past 24 hours; Effect: The corpselight merges with the corpse, causes the corpse to Stand, and regains 3d6 Hit Points.
Ability
Corpse Sense
A corpselight can sense dead bodies within range. This is a precise sense that functions through solid barriers less than 5 feet thick.
Ability
Death Light
(emotion, fear, mental, necromancy, occult) Prerequisites The corpselight is in a corpse; Effect: The corpselight emits a sickly blue beam of light from its mouth and eyes in a 20-foot cone. All living creatures in this area must attempt a DC 18 Fortitude saving throw. If at least 1 creature fails its save, the corpselight regains 2d6 Hit Points, gaining any that exceed its maximum as temporary Hit Points that last for 1 minute. The corpselight can't use Death Light again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 1d6 negative damage. Failure The creature takes 2d6 negative damage and is frightened 1. Critical Failure The creature takes 4d6 negative damage and is frightened 3.
Ability
Sunlight Powerlessness
A corpselight exposed to sunlight is stunned 2 and clumsy 2, and cannot Claim a Corpse.
Ability
Wisp Form
When a corpselight is reduced to 0 Hit Points while merged with a corpse, it is instead reduced to 1 Hit Point as the corpse collapses to the ground and the corpselight emerges in its wisp form. While in wisp form, a corpselight is Tiny and can take no actions other than Claim Corpse or Fly. A corpselight that starts its turn in wisp form must attempt a DC 16 flat check at the end of its turn; if it fails, it loses 1 Hit Point. A corpselight reduced to 0 Hit Points while in wisp form is destroyed.
Offense
Melee
Circumstance: combat round (melee)
jaws +10 [+5/+0], Damage 1d8+6 piercing
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
fear
paralyzed
poison
precision
unconscious
Language
Common
Necril
Perception
corpse sense (precise) 30 feet
darkvision
Weakness
bludgeoning 5 (in skeletal corpses) or slashing 5 (in fleshy corpses)