Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Breath Weapon
(air) The elemental breathes a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage. The elemental hurricane can't use Breath Weapon again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature is Pushed 20 feet. Failure The creature is Pushed 40 feet. Critical Failure The creature is Pushed 40 feet and knocked prone.
Ability
Disperse
Circumstance: Trigger: The elemental hurricane takes damage from a hostile acti
The elemental hurricane disperses. Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the elemental hurricane reforms in any space in which it can fit within 100 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.
Ability
High Winds
(air, aura) 40 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.
Ability
Swiftness
The elemental's movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
gust +24 [+19/+14] (finesse, reach 20 feet), Damage 2d10+12 bludgeoning plus Push 10 feet
Offense
Ranged
Circumstance: combat round (ranged)
lightning lash +24 [+19/+14] (range increment 75 feet), Damage 2d12+6 electricity
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Auran
Perception
darkvision