Size:
Small
Type:
Humanoid
Form:
biped
Temper:
craven, fiendish
# App:
4-16 (6-60)
Lair:
burrows
Diet:
Combat Dice:
0
Hit Points:
6 + 1d4
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
skirmisher
Ground:
60
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 weapon
1-4 or weapon-1

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
weapon
1 * weapon (1d4 or by weapon -1)
Special
Ambush
Set up surprise attacks.
Special
Infravision
90'.
Special
Hate gnomes
Attack on sight.
Special
Chieftain and bodyguards
A 2HD (9hp) chieftain and 1d6 1+1HD (6hp) bodyguards live in the kobold lair.
Special
Hoard
Only have treasure type J when encountered in the wilderness or in their lair.

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Weakness
Dazzled in bright light.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Skill Focus (Perception)
Action
Melee 1
spear +1 (1d6-1)
Action
Ranged 1
sling +3 (1d3-1)
Special
Crafty (Ex)
Craft (trapmaking) and Stealth are always class skills for a kobold.

Actions/Abilities/Traits:
(Pathfinder 2e) (Kobold Dragon Mage)
Actions/Abilities/Traits: (Pathfinder 2e) (Kobold Dragon Mage)
Ability
Arcane Spontaneous Spells
DC 20; 1st fear, illusory object, magic missile (4 slots); Cantrips (1st) detect magic, electric arc, ghost sound, mage hand, tanglefoot
Ability
Dragonscaled
A kobold dragon mage's resistance depends on the color of its scales: Black acid 5, Blue electricity 5, Green poison 5, Red fire 5, White cold 5.
Ability
Illusory Retreat
Circumstance: The kobold dragon mage is adjacent to at least one enemy.
Frequency: once per hour
The dragon mage creates an illusion of itself in its square and then becomes invisible (with the effects of a 2nd-level invisibility spell) for 1d4 rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that's not adjacent to any enemeies. This is a 1st-level spell that requires a somatic component.
Ability
Sneak Attack
The dragon mage deals an extra 1d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
claw +7 [+3/-1] (agile, finesse), Damage 1d6-1 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Kobold
A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.
Item
staff
Language
Common
Draconic
Perception
darkvision
Resistance
poison 5 (see dragonscaled)

Actions/Abilities/Traits:
(Pathfinder 2e) (Kobold Scout)
Actions/Abilities/Traits: (Pathfinder 2e) (Kobold Scout)
Ability
Hurried Retreat
Circumstance: The kobold scout is adjacent to at least one enemy.
The kobold scout Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.
Ability
Sneak Attack
The kobold scout deals an extra 1d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
shortsword +9 [+5/+1] (agile, finesse, versatile S), Damage 1d6 piercing
Offense
Ranged
Circumstance: combat round (ranged)
crossbow +9 [+4/-1] (range increment 120 feet, reload 1), Damage 1d8 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Kobold
A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.
Item
crossbow (20 bolts)
leather armor
shortsword
snare kit
Language
Common
Draconic
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Kobold Tunnelrunner)
Actions/Abilities/Traits: (Pathfinder 2e) (Kobold Tunnelrunner)
Ability
Sneak Attack
The kobold tunnelrunner deals an extra 1d4 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
light pick +6 [+2/-2] (agile, fatal d8), Damage 1d4+1 piercing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Kobold
A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.
Item
leather armor
light pick
Language
Draconic
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Kobold Warrior)
Actions/Abilities/Traits: (Pathfinder 2e) (Kobold Warrior)
Ability
Hurried Retreat
Circumstance: The kobold warrior is adjacent to at least one enemy.
The kobold warrior Strides up to its Speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. It must end this movement in a space that's not adjacent to any enemy.
Ability
Sneak Attack
The kobold warrior deals an extra 1d4 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
spear +3 [-2/-7], Damage 1d6+1 piercing
Offense
Ranged
Circumstance: combat round (ranged)
sling +5 [+0/-5] (propulsive, range increment 50 feet, reload 1), Damage 1d4 bludgeoning
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Kobold
A creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision. An ability with this trait can be used or selected only by kobolds.
Item
leather armor
sling (20 bullets)
spear
Language
Draconic
Perception
darkvision
Small, wicked, hairless, canine humanoids with scaly, rust-coloured skin. Dwell underground.
OSE