Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Construct Shelter
The beaver takes 1 minute to rapidly construct a simple mound along one side of its space, which can be used to Take Cover.
Ability
Deep Breath
A castoroides can hold its breath for 1 hour.
Ability
Gouge
The castoroides deals 2d8 piercing damage to a creature it has grabbed or restrained (DC 20 basic Fortitude save). A creature that fails its save also takes 1d4 persistent bleed damage.
Ability
Penetrating Bite
The beaver makes a jaws Strike. The Strike ignores the first 5 Hardness of organic materials, such as rope, leather, and wood.
Ability
Prop
The beaver stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.
Ability
Slap
Circumstance: Trigger: The castoroides is targeted by a physical ranged Strike
The castoroides swats at the projectile with its wide tail, gaining a +2 circumstance bonus to its AC against the triggering attack.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2], Damage 2d6+4 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet