Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. magic
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.
Ability
Occult Innate Spells
DC 19; 4th clairvoyance; 3rd clairaudience, mind reading (at will)
Ability
Occult Spontaneous Spells
DC 22, attack +15; 1st charm, ventriloquism (4 slots); Cantrips (1st) daze, detect magic, ghost sound, mage hand, sigil
Ability
Sneak Attack
The dandasuka deals an extra 1d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
fangs +15 [+10/+5] (finesse, magical), Damage 2d6+4 piercing plus 1d6 persistent bleed
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Rakshasa
Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.
Language
Common
Infernal
Undercommon
Perception
darkvision
Resistance
physical 5 (except piercing)
Weakness
good 5