Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Absorb the Bloom
(divine, manipulate, necromancy) The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. Filaments of fungus slither up into the cultist's flesh, healing 4d6 points of damage. The cultist can't Absorb the Bloom for 24 hours.
Ability
Divine Spells Prepared
DC 21, attack +13; 3rd chilling darkness, harm; 2nd dispel magic, heal, spiritual weapon; 1st alarm, command, ray of enfeeblement; Cantrips (3rd) divine lance, forbidding ward, message, read aura, shield
Ability
Rituals
; 1st monstrous bloom
Offense
Melee
Circumstance: combat round (melee)
kukri +13 [+9/+5] (agile, finesse, trip), Damage 1d6+5 slashing
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 kukri
robes
Language
Abyssal
Common