Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arc Lightning
(move, electricity, primal, transmutation) The spark bat transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
jaws +11 [+7/+3] (agile, finesse), Damage 1d4+5 electricity
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
electricity
paralyzed
poison
sleep
Perception
darkvision