Size:
Medium
Type:
Humanoid
Form:
... that walks like a man
Temper:
malicious, tyrannical
# App:
1, 2, 3d4
Lair:
Diet:
Combat Dice:
0
Hit Points:
12 + 1d6
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
morningstar
5 (1d8+3)
Action
tongue -1 touch (sticky tongue)
tongue -1 touch (sticky tongue)
Special (Ex)
Hold Breath
Special (Ex)
Sticky Tongue
Special (Ex)
Swamp Stride
Special (Su)
Terrifying Croak (Su)

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Toughness
Action
Feat 2
Weapon Focus (morningstar)
Action
Melee 1
morningstar +5 (1d8+3)
Action
Melee 2
tongue -1 touch (sticky tongue)
Special
Hold Breath (Ex)
A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Special
Sticky Tongue (Ex)
A creature hit by a boggard's tongue attack cannot move more than 10 feet away from the boggard and takes a -2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard's actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
Special
Swamp Stride (Ex)
A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.
Special
Terrifying Croak (Su)
Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard's croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.

Actions/Abilities/Traits:
(Pathfinder 2e) (Boggard Cultist)
Actions/Abilities/Traits: (Pathfinder 2e) (Boggard Cultist)
Ability
Ability
Variant boggard
Ability
Divine Prepared Spells
DC 26, attack +18; 4th divine wrath, heal, sound burst; 3rd blindness, fear, vampiric touch; 2nd darkness, heal, see invisibility; 1st command, heal, ray of enfeeblement; Cantrips (4th) daze, divine lance, know direction, shield, stabilize
Ability
Gogunta's Croak
(auditory, divine, emotion, enchantment, fear, mental) The boggard cultist unleashes a terrifying croak. Any non-boggard within 30 feet must attempt a DC 25 Will save. Critical Success The creature is temporarily immune to Gogunta's Croak for 1 minute. Success The creature is frightened 1 Failure The creature is frightened 2. Critical Failure The creature is frightened 3 and is also fleeing during their next turn.
Ability
Swamp Stride
A boggard cultist ignores difficult terrain caused by swamp terrain features.
Ability
Tongue Grab
If the boggard cultist hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal Grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 25 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
whip +18 [+13/+8] (disarm, finesse, nonlethal, reach, trip), Damage 2d6+8 slashing
Offense
Ranged
Circumstance: combat round (ranged)
blowgun +17 [+13/+9] (agile, nonlethal), Effect: 1 piercing plus giant wasp venom
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Boggard
Boggards are frog-like humanoids. They typically have darkvision.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 striking whip
blowgun (6 darts coated with giant wasp venom)
hide armor
Language
Abyssal
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Boggard Hunter)
Actions/Abilities/Traits: (Pathfinder 2e) (Boggard Hunter)
Ability
Ability
Boggard hunter
Ability
Sneak Attack
A boggard hunter deals an additional 2d6 precision damage to flat-footed creatures.
Ability
Swamp Stride
A boggard hunter ignores difficult terrain caused by swamp terrain features.
Ability
Terrifying Croak
(auditory, emotion, fear, mental) The boggard unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 25 Will save; those who critically succeed are temporarily immune for 1 minute.
Ability
Tongue Grab
If a boggard hunter hits a creature with its tongue, that creature becomes grabbed. Unlike with a normal grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard hunter's tongue. A creature can sever the tongue by hitting AC 22 and dealing at least 7 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
greatclub +18 [+13/+8] (backswing, shove), Damage 1d10+7 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
javelin +15 [+10/+5] (thrown 30 feet), Damage 1d6+7 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
Trait
Boggard
Boggards are frog-like humanoids. They typically have darkvision.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
greatclub
javelin (5)
studded leather armor
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Boggard Scout)
Actions/Abilities/Traits: (Pathfinder 2e) (Boggard Scout)
Ability
Swamp Stride
A boggard scout ignores difficult terrain caused by swamp terrain features.
Ability
Terrifying Croak
(auditory, emotion, fear, mental) The boggard scout unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 17 Will save; those who critically succeed are temporarily immune for 1 minute.
Ability
Tongue Grab
If the boggard scout hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 13 and dealing at least 2 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
morningstar +8 [+3/-2] (versatile P), Damage 1d6+3 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
sling +7 [+2/-3] (propulsive, reload 1, range increment 50 feet), Damage 1d6+1 bludgeoning
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Boggard
Boggards are frog-like humanoids. They typically have darkvision.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
leather armor
morningstar
sling (10 bullets)
Language
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Boggard Swampseer)
Actions/Abilities/Traits: (Pathfinder 2e) (Boggard Swampseer)
Ability
Destructive Croak
(sonic) The swampseer utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation (DC 19 basic Fortitude save); any creature with the frightened condition takes additional sonic damage equal to twice the value of their frightened condition. The boggard can't use Destructive Croak again for 1d4 rounds
Ability
Drowning Drone
Circumstance: Trigger: The boggard swampseer or one of its allies within 60 fee
The swampseer releases a croak that drowns out other sound. It rolls a Performance check. It and boggard allies in the area can use the higher result of the swampseer's Performance check or their saves to resolve the effects against the auditory or sonic effect.
Ability
Primal Prepared Spells
DC 21, attack +11; 2nd acid arrow, obscuring mist; 1st fear, jump, shillelagh; Cantrips (2nd) acid splash, dancing lights, ray of frost, tanglefoot
Ability
Swamp Stride
A boggard swampseer ignores difficult terrain caused by swamp terrain features.
Ability
Terrifying Croak
(auditory, emotion, fear, mental) The boggard swampseer unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 19 Will save; those who critically succeed are temporarily immune for 1 minute.
Ability
Tongue Grab
If the boggard swampseer hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
staff +10 [+5/+0] (two-hand d8), Damage 1d4+6 bludgeoning
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Boggard
Boggards are frog-like humanoids. They typically have darkvision.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
staff
Language
Abyssal
Common
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Boggard Warden)
Actions/Abilities/Traits: (Pathfinder 2e) (Boggard Warden)
Ability
Ability
boggard
Ability
Nature's Edge
Boggard wardens are trained to take advantage of their foes' weak points when they're on unfavorable terrain. Enemies are flat-footed to the boggard warden if they're in natural difficult terrain.
Ability
Sneak Attack
A boggard warden deals 2d6 extra precision damage to flat-footed creatures.
Ability
Swamp Stride
A boggard warrior ignores difficult terrain caused by swamp terrain features.
Ability
Terrifying Croak
(auditory, emotion, fear, mental) The boggard warrior unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 28 Will save; those who critically succeed are temporarily immune for 1 minute.
Ability
Tongue Grab
If the boggard warrior hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 24 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
trident +22 [+17/+12], Damage 2d8+9 piercing
Offense
Ranged
Circumstance: combat round (ranged)
blowgun +20 [+16/+12] (agile), Effect: 1 nonlethal piercing plus hunting spider venom
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Boggard
Boggards are frog-like humanoids. They typically have darkvision.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 blowgun (5 hunting spider venom darts)
+1 hide armor
+1 striking trident
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Boggard Warrior)
Actions/Abilities/Traits: (Pathfinder 2e) (Boggard Warrior)
Ability
Swamp Stride
A boggard warrior ignores difficult terrain caused by swamp terrain features.
Ability
Terrifying Croak
(auditory, emotion, fear, mental) The boggard warrior unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 18 Will save; those who critically succeed are temporarily immune for 1 minute.
Ability
Tongue Grab
If the boggard warrior hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
club +10 [+5/+0], Damage 1d6+6 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
javelin +6 [+1/-4] (thrown 30 feet), Damage 1d6+4 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Boggard
Boggards are frog-like humanoids. They typically have darkvision.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
club
javelin (3)
studded leather armor
Perception
darkvision