Slow acting: effects felt after 1d4+2 turns. Save vs poison or die 1 turn later. At this point, the neutralize poison spell has a 25% chance of not working.
Special
Larger individuals
Sea snakes with more than 3 HD may be encountered. They are 6' long for every 3 HD.
Actions/Abilities/Traits: (Pathfinder 2e)
Actions/Abilities/Traits:(Pathfinder 2e)
Ability
Deep Breath
The sea snake can hold its breath for about an hour.
Ability
Lash Out [Reaction]
Circumstance: Trigger: A creature within the sea snake's reach uses a move acti
The sea snake makes a bite Strike against the attacker.
Ability
Sea Snake Venom
(poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage and enfeebled 1 (1 round)
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.