Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant fire giant
Ability
Arcane Innate Spells
DC 40; 3rd levitate (at will); Constant (4th) freedom of movement
Ability
Catch Rock [Reaction]
Ability
Dragonstorm Blade
2 circumstance penalty against each creature within its reach. It makes only one attack roll and compares the result against each creature's AC. This Strike deals an additional 1d8 acid, 1d8 cold, 1d8 electricity, 1d8 fire, and 1d8 poison damage and counts as two attacks for the giant's multiple attack penalty.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
greatsword +35 [+30/+25] (magical, reach 15 feet, versatile P), Damage 3d12+20 slashing plus 1d6 electricity
Offense
Ranged
Circumstance: combat round (ranged)
rock +35 [+30/+25] (range increment 120 feet), Damage 3d10+12 bludgeoning plus 1d6 electricity
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
fire
Item
+2 greater resilient hide armor
+2 greater striking greatsword
sack with 5 rocks
Language
Auran
Common
Draconic
Jotun
Perception
low-light vision
Resistance
acid 20
cold 20
electricity 20
poison 20
Weakness
good 20