Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arrogant Taunts
(auditory, emotion, fear, mental) The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a DC 27 Will save. The creature is then temporarily immune for 10 minutes. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is frightened 2 and paralyzed for 1 round. Critical Failure The creature is frightened 4 and paralyzed for 1d4 rounds.
Ability
Incendiary Spit
A creature hit by the eberark's spit becomes coated in a slippery, flammable oil. The creature must succeed at a DC 27 Reflex save or become clumsy 2 for as long as they are coated in incendiary spit. Creatures affected by incendiary spit that take fire damage catch fire, taking 3d6 persistent fire damage. Once this persistent fire damage ends, the spit has burned away. The spit also wears off naturally after one hour or can be washed off with soap, water, and one minute of work.
Ability
Trail of Flame
(fire) The eberark Strides twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it. Any creature that enters or starts its turn in the wall of flame takes 6d6 fire damage (DC 27 basic Reflex save).
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (magical, reach 15 feet), Damage 2d10+11 piercing
Offense
Ranged
Circumstance: combat round (ranged)
spit +21 [+17/+13] (agile, range increment 30 feet), Effect: incendiary spit
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Language
Common
Ignan
Perception
low-light vision
scent (imprecise) 30 feet