Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Sneak Attack
A hantu denai's Strikes deal an additional 2d6 precision damage to frightened and flat-footed creatures.
Ability
Sound Imitation
A hantu denai that succeeds at a Deception check to Lie can mimic the sounds of any animal native to its environment. It adds a +4 circumstance bonus to this check.
Ability
Terrifying Cry
(auditory, emotion, fear, mental) The hantu denai unleashes a loud animal cry to scare off nearby creatures. Each creature in a 120-foot emanation must attempt a DC 27 Will save and is then immune to the hantu denai's Terrifying Cry for 1 minute. Critical Success The creature is unaffected. Success The creature is frightened 1. Failure The creature is fleeing for 1 round and frightened 2. Critical Failure The creature is fleeing for 1 round and frightened 3.
Offense
Melee
Circumstance: combat round (melee)
claw +20 [+16/+12] (agile, finesse, magical), Damage 2d6+8 slashing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Hantu
Note from Nethys: no description was provided for this trait
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
(can't speak any language)
Common
Perception
darkvision
scent (imprecise) 60 feet
Resistance
all damage 8 (except force or ghost touch