Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Frequency: once per hour
+1 to all saves vs. darkness or shadow
Ability
Shadowplay
Circumstance: The wayang's last action was a melee Strike that damaged their op
The wayang attempts to Tumble Through the opponent's space, with a +2 circumstance bonus to the Acrobatics check. If they succeed, the wayang leaves a shadowy afterimage in their original space, and the opponent is flat-footed against the next melee attack the wayang attempts against it before the end of their current turn.
Ability
Sneak Attack
The wayang deals an extra 1d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
kukri +8 [+4/+0] (agile, finesse, trip), Damage 1d6 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Trait
Wayang
Small humanoids who emigrated from the Shadow Plane long ago, wayangs still wield shadow magic.
Item
kukri (2)
leather armor
Language
Common
Shadowtongue
Perception
darkvision