Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
-2 to all saves vs. emotion effects
Ability
Bully the Departed
(auditory, emotion, mental, occult, enchantment) The skelm draws upon the spirit of one of his deceased victims, tormenting their soul beyond the grave. Until the end of his next turn, the soul skelm gains regeneration 15 (deactivated by force or good), and he deals an extra 1d8 evil damage on his Strikes.
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The soul skelm can take on the appearance of any Medium male humanoid. This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.
Ability
Isolating Lash
(illusion, occult) The soul skelm makes a melee Strike trailing a wave of shadowy illusions. The skelm is flat-footed until the start of his next turn. If the Strike is successful, the skelm increases the number of damage dice by one, and the target must attempt a DC 29 Will save. On a failure, the target becomes invisible, inaudible, and otherwise imperceptible to its allies for 4 rounds, and it likewise can't see, hear, or otherwise perceive those allies. Regardless of the outcome, the creature is temporarily immune to Isolating Lash for 24 hours.
Ability
Occult Innate Spells
DC 29; 7th plane shift (self only; Astral or Material Plane only); 5th harm, illusory creature, mind probe, modify memory; 4th dimension door (at will); 2nd invisibility (at will), silence (at will)
Offense
Melee
Circumstance: combat round (melee)
fist +22 [+18/+14] (agile, evil, magical), Damage 2d8+12 bludgeoning plus Grab
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Skelm
These creatures are monstrous, wrathful misanthropes who seek to control others through anger and spite.
Immunity
possession
Item
+1 striking ghost touch spiked chain
Language
Aklo
Common
Perception
darkvision
scent (imprecise) 30 feet
Weakness
cold iron 10