Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity
Ability
Independent Brains
Each of an ettin's heads rolls its own initiative and has its own turn. Neither head can Delay. At the start of a head's turn, that head gets 2 actions and 1 reaction. Each brain controls one of the ettin's arms, but both can move the legs. Any ability that would sever an ettin's head (such as the vorpal weapon property) doesn't cause the ettin to die if it still has its other head, but does cause it to lose the turns, actions, and reactions of the severed head. Mental effects that target a single creature affect only one of the ettin's heads.
Offense
Melee
Circumstance: combat round (melee)
flail +16 [+11/+6] (disarm, reach 10 feet, sweep, trip), Damage 2d6+10 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
flail (2)
Language
and Orcish
Jotun
pidgin of Goblin
Perception
low-light vision