Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Agent of Despair
(aura, divine, emotion, enchantment, fear, mental) 15 feet. A fallen champion emanates an aura of utter despair. Living creatures are frightened 1 while in a fallen champion's aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the aura.
Ability
Attack of Opportunity [Reaction]
Ability
Champion Devotion Spells
DC 25, 2 Focus Points; 4th touch of corruption, unimpeded stride
Ability
Divine Innate Spells
DC 25; 4th harm (×2)
Ability
Final Blasphemy
(divine, necromancy, negative) When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 4th-level, 3-action harm spell (DC 26). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.
Ability
Heretic's Armaments
(divine, enchantment) While the fallen champion wields the favored weapon of its former deity, that weapon gains the effect of a fearsome property rune.
Ability
Heretic's Smite
(divine, necromancy) While wielding the favored weapon of its former deity (such as a machete for an ex-Kazutal herexen), the herexen's Strikes deal an additional 2d6 evil damage against creatures that can cast divine spells. This damages divine spellcasters who follow the herexen's former faith regardless of their alignment.
Ability
Reap Faith
Circumstance: The fallen champion's last action was a Strike that dealt damage
The fallen champion saps the hope and faith from that creature. It takes 3d6 negative damage with a DC 25 basic Will save. Regardless of the result of the save, the creature becomes frightened 1 or increases the value of its frightened condition by 1.
Ability
Shield Block [Reaction]
Offense
Melee
Circumstance: combat round (melee)
machete +20 [+15/+10] (deadly d8, magical, sweep), Damage 2d6+11 slashing plus heretic's smite
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
steel shield (Hardness 5
+1 scale mail
+1 striking machete
BT 10)
defiled religious symbol of Kazutal
HP 20
Language
Common
Necril
Perception
darkvision