Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
If the triggering creature is subject to an effect with the fear trait, the kimenhul can make two claw Strikes against the creature instead of one Strike.
Ability
Divine Innate Spells
DC 42; 9th confusion, dispel magic (at will), fear (at will), mask of terror (at will), phantasmal calamity, suggestion (at will), warp mind, weird; Cantrips (10th) detect magic; Constant (9th) mind blank, true seeing
Ability
Easy to Call
A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Ability
Eternal Fear
(divine, emotion, enchantment, fear, incapacitation, mental) The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a DC 42 Will save. They are then temporarily immune for 10 minutes. Critical Success The target is unaffected. Success The target becomes frightened 3. Failure The target becomes frightened 3 and is fleeing as long as it's frightened. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC 11 flat check or become frightened 2. While Eternal Fear lasts, the target always becomes fleeing as long as it's frightened, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish. Critical Failure As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect.
Ability
Feed on Fear
The kimenhul regains 30 Hit Points at the start of its turn as long as any frightened creature is within 100 feet of it.
Ability
Frightening Flurry
The kimenhul makes one jaws Strike and two claw Strikes against a single target, in any order. The target becomes frightened with a condition value equal to the number of Strikes that hit it, to a maximum of frightened 3 if all three Strikes hit.
Ability
Rend
claw
Ability
Skip Between
(conjuration, divine, teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.
Ability
Snatch Between
When using Skip Between, the kimenhul can bring along any creatures it has grabbed.
Ability
Unsettled Mind
Any creature affected by any of a kimenhul's mental spells or abilities becomes stupefied 3 for the duration of that effect and for 1d4 rounds thereafter.
Offense
Melee
Circumstance: combat round (melee)
jaws +38 [+33/+28] (magical, reach 15 feet), Damage 4d12+18 piercing plus 3d6 evil
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Sahkil
Sahkils are fiends that delight in spreading fear and unease among mortal creatures. They typically have darkvision, immunity to fear, and weakness to good.
Immunity
death effects
fear
Language
Abyssal
Celestial
Infernal
Requian
telepathy 100 feet
Perception
darkvision
true seeing
Weakness
good 20