Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
All-Around Vision -
Ability
Attack of Opportunity [Reaction]
The lusca gains 2 extra reactions at the start of each of its turns that it can use only to make an Attack of Opportunity with its jaws. It can't use more than one Attack of Opportunity triggered by the same action.
Ability
Blood Scent
The lusca can smell blood in the water up to 1 mile away.
Ability
Lusca Venom
(poison) Saving Throw Fortitude DC 38; Maximum Duration 6 rounds; Stage 1 4d6 poison damage and clumsy 1 (1 round); Stage 2 6d6 poison damage and clumsy 2 (1 round)
Ability
Primal Innate Spells
DC 38; 9th chain lightning (×3); 8th punishing winds (×3)
Ability
Ravenous Jaws
The lusca makes three jaws Strikes, each against a different target. These attacks count toward the lusca's multiple attack penalty, but the penalty doesn't increase until after the lusca makes all of these attacks. If the lusca subsequently uses the Grab action, it Grabs any number of creatures it hit with Ravenous Jaws.
Ability
Rend
jaws
Ability
Storm Bringer
(aura, evocation, primal) When the lusca is near the surface for more than 1 hour, clouds appear and deliver a thunderstorm with a 2-mile radius centered on its location. The weather returns to normal 1 hour after the lusca departs.
Offense
Capsize
The lusca tries to capsize an adjacent aquatic vessel of its size or smaller. It must succeed at an Athletics check with a DC of 35 (reduced by 5 for each size smaller the vessel is than the lusca) or the pilot's Sailing Lore DC, whichever is higher.
Offense
Melee
Circumstance: combat round (melee)
jaws +35 [+30/+25] (magical, reach 20 feet), Damage 3d12+17 piercing plus Grab
Offense
Swallow Whole
Huge, 4d12+9 bludgeoning, Rupture 38
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Immunity
electricity
Language
Aquan
Common
Perception
blood scent
darkvision
scent (imprecise) 100 feet