Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Brain Rot
(disease) Saving Throw DC 14 Fortitude; Onset 1 day; Stage 1 stupefied 1 (3 days); Stage 2 stupefied 2 and slowed 1 (1 day); Stage 3 paralyzed with spasms (1 day); Stage 4 death
Offense
Melee
Circumstance: combat round (melee)
jaws +9 [+5/+1] (agile, finesse, reach 0 feet), Damage 1d4+3 piercing plus brain rot
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Perception
darkvision
Weakness
positive 2