Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant female medusa
Ability
Biting Snakes
Circumstance: Trigger: A creature ends its turn adjacent to the medusa.
The medusa makes a snake fangs Strike against the creature.
Ability
Focus Gaze
(arcane, concentrate, incapacitation, transmutation, visual) The medusa fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a Fortitude save against the medusa's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.
Ability
Jabberwock Bloodline
Phomandala's sorcerer bloodline is a result of Nyrissa's infusion of the medusa with jabberwock blood. This bloodline functions as the draconic bloodline, but the damage type caused is a line of sonic energy, and she uses the primal spell list instead of the arcane spell list.
Ability
Petrifying Gaze
(arcane, aura, transmutation, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 25 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. The medusa can deactivate or activate this aura by using a single action, which has the concentrate trait.
Ability
Phomandala's Venom
(poison) Saving Throw DC 41 Fortitude; Maximum Duration 6 rounds; Stage 1 6d6 poison damage and enfeebled 1 (1 round); Stage 2 9d6 poison damage and enfeebled 2 (1 round)
Ability
Primal Spontaneous Spells
DC 41, attack +36; 10th revival (1 slot); 9th chain lightning, disjunction, heal (4 slots), massacre, overwhelming presence; 8th dispel magic, heal, horrid wilting, lightning bolt (4 slots), prismatic wall; 7th eclipse burst, finger of death, mask of terror, regenerate, wall of thorns (4 slots); 6th baleful polymorph, dragon form, heal, stone to flesh, true seeing (4 slots); 5th chromatic wall, cone of cold, heal, wall of ice, wall of stone (4 slots); 4th acid arrow, charm, freedom of movement, restoration, spell immunity (4 slots); 3rd blindness, fear, haste, meld into stone, slow (4 slots); 2nd create food, enhance victuals, glitterdust, resist energy, web (4 slots); 1st charm, create water, gust of wind, magic fang, true strike (4 slots); Cantrips (9th) acid splash, chill touch, detect magic, electric arc, ghost sound, shield
Ability
Quickened Casting
Frequency: once per day
Effect: When Phomandala's next action is to cast a spell that is 7th level or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).
Ability
Sorcerer Bloodline Spells
DC 41, attack +36, 3 Focus Points; 9th dragon breath, dragon claws, dragon wings
Ability
Woodland Stride
Even the thickest vines and roots seem to part as Phomandala moves about. Phomandala ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede her progress.
Offense
Melee
Circumstance: combat round (melee)
cobra fangs +32 [+27/+22] (reach 10 feet), Damage 4d12+13 piercing plus Phomandala's venom
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+2 glamered fortification greater resilient leather armor
elegant robes worth 400 gp
Language
Aklo
Common
Draconic
Sylvan
Perception
darkvision