Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Bubonic Plague
(disease) A creature can't remove the fatigued condition while infected; Saving Throw DC 23 Fortitude; Onset 1 day; Stage 1 fatigued (1 day); Stage 2 enfeebled 2 and fatigued (1 day); Stage 3 enfeebled 3, fatigued, and take 1d6 persistent bleed damage every 1d20 minutes (1 day)
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) Yshula can take the appearance of any Small or Medium humanoid or animal. This doesn't change his Speed or his attack and damage modifiers with the Strikes, but it might change the damage type his strikes deal.
Ability
Cottage-Drained
Yshula is drained 2 and can't recover from his drained condition while he's in the cottage. These reductions are included in his statistics.
Ability
Divine Innate Spells
DC 25; 4th charm (at will), dimension door (at will), misdirection (at will; self only), outcast's curse (at will), suggestion (at will); Cantrips (4th) detect magic
Ability
Hatred of Red
Pairakas hate the color red. They won't wear the color or willingly enter any place painted red. Given a choice, they'll attack a creature wearing red first. If barred from expressing their displeasure toward the color by force or some magical effect, they take 2d6 mental damage at the end of their turn.
Ability
Rituals
DC 25; 1st div pact
Ability
Tormenting Dreams
Frequency: once per day
Effect: Yshula torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 25 Will save, with the effects of the nightmare spell.
Offense
Melee
Circumstance: combat round (melee)
claw +16 [+12/+8] (agile, evil, finesse, magical), Damage 2d8+6 slashing plus 1d6 evil and bubonic plague
Trait
Div
Divs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have greater darkvision and weakness to cold iron and good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
disease
Item
bone key to the basement tunnels
Language
Common
Daemonic
telepathy 100 feet
Perception
greater darkvision
Weakness
cold iron 5
good 5