Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Champion Devotion Spells 1 Focus Point,
DC 25; 5th touch of corruption
Ability
Consume Flesh
Circumstance: The ghoul antipaladin is adjacent to the corpse of a creature tha
The ghoul antipaladin devours a chunk of the corpse and regains 4d6 Hit Points. It can regain Hit Points from any given corpse only once.
Ability
Destructive Vengeance [Reaction]
Circumstance: Trigger: The ghoul antipaladin takes damage from an enemy within
The ghoul antipaladin increases the amount of damage they take by 3d6, and they deal 3d6 damage to the triggering enemy, choosing evil or negative damage to deal to the enemy each time the antipaladin uses this reaction. In addition, the antipaladin deals 4 extra damage of the chosen type with their Strikes against the triggering creature until the end of the antipaladin's turn. An enemy damaged from the ghoul antipaladin's Destructive Vengeance also takes 4 persistent evil damage; this applies only to the damage the reaction itself deals to the triggering creature, not the damage the antipaladin deals with subsequent Strikes.
Ability
Ghoul Fever
(disease) Saving Throw Fortitude DC 27; Stage 1 carrier with no effect (1 day); Stage 2 3d6 negative damage and regains half as many hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight
Ability
Paralysis
(incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul antipaladin's attack must succeed at a DC 25 Fortitude save or become paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Ability
Shield Block [Reaction]
Ability
Swift Leap
(move) The ghoul antipaladin jumps up to half its Speed. This movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
jaws +19 [+14/+9], Damage 2d8+11 piercing plus ghoul fever and paralysis
Offense
Ranged
Circumstance: combat round (ranged)
heavy crossbow +19 [+14/+9] (range increment 120 feet, reload 2), Damage 2d8+11 piercing
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
BT 10)
flail
full plate
heavy crossbow (20 bolts)
HP 20
steel shield (Hardness 5
Language
Common
Necril
Perception
darkvision