Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Camouflage
The rompo can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.
Ability
Crooning Cry
(enchantment, incapacitation, mental, primal) 60 feet. The rompo hums in a low voice. Each creature within the emanation must succeed at a DC 19 Will save or become fascinated and compelled to move away from the rompo, traveling to the furthest edge of the emanation. Fascinated creatures are also flat-footed. The effect lasts for 1 round, but if the rompo spends a single action on subsequent rounds, it can extend the duration by 1 round for all affected creatures. If the rompo attacks, the fascinated condition ends only for the creature that is attacked. On a successful save, a creature is temporarily immune to Crooning Cry for 24 hours.
Ability
Rompo Chills
(disease) The target can't reduce its sickened condition while affected by rompo chills; Saving Throw DC 19 Fortitude; Onset 1 day; Stage 1 clumsy 1 (1 day); Stage 2 clumsy 1 and sickened 1 (1 day); Stage 3 clumsy 2 and sickened 2 (1 day); Stage 4 unconscious (1 day); Stage 5 dead
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+10/+5], Damage 2d8+5 piercing plus rompo chills
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Perception
darkvision
scent (imprecise) 30 feet