Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 26, attack +18; 3rd shocking grasp; 2nd invisibility (×2); 1st ray of enfeeblement, true strike; Cantrips (4th) acid splash, chill touch, electric arc, produce flame
Ability
Shadow Step
The svartalfar killer fades into shadow, Strides up to twice its Speed, and reforms. This movement doesn't trigger reactions, but the svartalfar killer must begin and end in an area of dim light or darkness.
Ability
Sneak Attack
A svartalfar killer deals an extra 2d6 precision damage to flat-footed creatures.
Ability
Spell-Imbued Blade
The svartalfar killer chooses acid splash, produce flame, ray of enfeeblement, or shocking grasp and makes a melee Strike. If the svartalfar killer hits, they cast the chosen spell through the weapon at the same target. The spell's attack roll is the same result as the Strike.
Offense
Melee
Circumstance: combat round (melee)
elven curve blade +21 [+16/+11] (finesse, forceful), Damage 2d8+5 slashing
Offense
Ranged
Circumstance: combat round (ranged)
crossbow +20 [+15/+10] (range increment 120 feet, reload 1), Damage 1d8+4 piercing
Trait
Fey
Creatures of the First World are called the fey.
Item
+1 striking elven curve blade
crossbow with 20 bolts
graveroot (2)
leather armor
Language
Aklo
Common
Elven
Sylvan
Perception
darkvision
Weakness
cold iron 10