Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Eat Rocks
The gnagrif gnashes and tears at an object or structure, dealing 2d4+2 piercing damage and ignoring Hardness 2 or lower.
Ability
Lurk
Circumstance: A structure made from stone or earth is within the gnagrif's reac
The gnagrif partially melds with the stone. It Take Cover in the stone and makes a Stealth check to Hide.
Ability
Primal Innate Spells
DC 16; 2nd shatter, speak with animals (at will); 1st ant haul, feather fall; Cantrips (1st) prestidigitation
Ability
Rubble Stride
A gnagrif ignores difficult terrain caused by rocks or rubble, including squares affected by their Stomp Around.
Ability
Soften Stone [Reaction]
Circumstance: Trigger: A creature Strides or Steps into difficult terrain adjac
The gnagrif gives the ground a hearty pound and it shifts beneath the triggering creature's feet. The triggering creature must succeed on a DC 18 Reflex save or fall prone.
Ability
Stomp Around
(move) The gnagrif huffs and stamps its feet, churning the ground around it. The square it is in and all unoccupied adjacent squares become difficult terrain.
Ability
Wrecker
Whenever two or more gnagrifs use Eat Rocks on the same object or structure, the value of Hardness they can ignore increases by 1 for every gnagrif, to a maximum of Hardness 10.
Offense
Melee
Circumstance: combat round (melee)
light hammer +10 [+6/+2] (agile), Damage 1d6+4 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
light hammer +10 [+6/+2] (agile, thrown 20 feet), Damage 1d6+4 bludgeoning
Trait
Fey
Creatures of the First World are called the fey.
Trait
Gremlin
Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
Item
light hammer
Language
Undercommon
Perception
darkvision
Weakness
cold iron 3