⇐   Glyptodon
Gnoll
Gnome   ⇒


 Habitats          
Size: Medium
Type: Humanoid
Form: biped
Temper: predatory, rapacious
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 14 + 1d6
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: (BECMI)
Actions/Abilities/Traits: (D&D 5e)
Actions/Abilities/Traits: (d20)
Actions/Abilities/Traits: (OSE)
Actions/Abilities/Traits: (Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 2e) (Gnoll Cultist)
Actions/Abilities/Traits: (Pathfinder 2e) (Gnoll Hunter)
Actions/Abilities/Traits: (Pathfinder 2e) (Gnoll Sergeant)

Flinds are a race closely related to gnolls. The two races share some strong similarities, and at first sight inexperienced adventurers could easily confuse the two. Flinds are much stockier than their lanky kin, much stronger and hardier, and are certainly more dangerous.

It is unknown if flinds are a subspecies of the gnoll or a genetic anomaly produced among large gnoll packs. Flinds are often found among gnoll bands acting as leaders, as their strength and relatively superior intelligence puts them above their lesser brethren.

Flind combat tactics are similar to those of gnolls. They prefer to strike from ambush, using terrain and concealment to their best advantage. They are most often seen acting in the role of leaders to gnoll bands, keeping discipline with a ruthless hand and little mercy.

5e SRD



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