Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The gylou adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).
Ability
Divine Innate Spells
DC 36, attack +28; 7th dispel magic, dominate; 5th black tentacles, dimension door, illusory object (at will); 4th charm (×3), dimension door (at will), enthrall (at will); Constant (7th) true seeing
Ability
Indispensable Savvy
Circumstance: Trigger: The gylou attempts a skill check but hasn't rolled yet;
Frequency: once per day
Trigger: The gylou attempts a skill check but hasn't rolled yet; Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.
Ability
Reflexive Grab [Reaction]
Circumstance: Trigger: A creature leaves a square within the gylou's reach usin
Trigger: A creature leaves a square within the gylou's reach using a move action or attempts a melee Strike against the gylou; Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can Release the weapon to cause the gylou to automatically fail the Athletics check.
Ability
Rituals
DC 36; 1st infernal pact
Offense
Melee
Circumstance: combat round (melee)
claw +30 [+26/+22] (agile, evil, finesse, magical), Damage 3d8+12 slashing plus 1d6 evil
Offense
Tentacle Encage
Requirements The gylou has a Medium or smaller creature grabbed; Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, 2d12+12 bludgeoning, Rupture 30), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast dimension door. A gylou can have only one creature encaged at a time.
Trait
Devil
A family of fiends from Hell, most devils are irredeemably lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
fire
Language
Celestial
Common
Draconic
Infernal
telepathy 100 feet
Perception
greater darkvision
true seeing
Resistance
physical 10 (except silver)
Weakness
good 10