Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Aura of Disquietude
(aura, emotion, fear, mental) 30 feet, DC 35. As frightful presence, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally, and it can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic. The vilderavn can activate or deactivate this aura using a single action, which has the concentrate trait.
Ability
Bloodbird
(curse, occult) A creature hit by a vilderavn's melee attack becomes cursed, taking 2d6 persistent bleed damage that's difficult to stanch: the DC to stop the bleeding using Administer First Aid is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The vilderavn takes on the shape of a wolf or dire wolf, a wolf-raven hybrid, or its raven knight form: a Small or Medium humanoid in black full plate carrying a greatsword. The vilderavn can use its jaws attack only in a form that has a wolf's head, its talon attack only in a form that has raven talons, and its greatsword only in raven knight form.
Ability
Occult Innate Spells
DC 41; 8th ethereal jaunt, suggestion; 5th crushing despair (at will), modify memory, outcast's curse (at will), suggestion (at will); Constant (6th) tongues, true seeing
Ability
Souleater
(necromancy, occult) If the vilderavn kills a humanoid target with a critical hit using its jaws Strike, it rips out and devours the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to Impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 38 counteract check to extract the target's soul from the vilderavn; otherwise the spell fails.
Offense
Melee
Circumstance: combat round (melee)
greatsword +36 [+31/+26] (magical, versatile P), Damage 4d12+16 slashing plus bloodbird
Trait
Fey
Creatures of the First World are called the fey.
Immunity
curses
death effects
drained
fear
Language
Aklo
Common
Infernal
Sylvan
tongues
Perception
greater darkvision
true seeing
Weakness
cold iron 20