Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status bonus to Will saves vs. mental effects
Ability
Little Favors
(mental, occult) Each time a creature willingly performs a service, quest, or task for the zealborn, the creature takes a cumulative –1 status penalty to saving throws against the zealborn's mental spells and abilities (maximum –4).
Ability
Occult Innate Spells
DC 33; 6th dominate, zealous conviction; 5th hallucination, subconscious suggestion; 4th veil; 3rd enthrall; 2nd illusory creature (at will)
Ability
Occult Rituals
DC 38; 3rd geas
Ability
Rejuvenation
(necromancy, occult) When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter. A zealborn can be permanently destroyed only if they have no current followers or can be convinced to end their own life.
Ability
Zealous Restoration
A zealborn can't regain Hit Points through resting or negative healing; they feed only on the idealism of their supporters, regaining 10 Hit Points per day for each creature under the effects of a geas cast by the zealborn. Creatures under a zealborn's geas have their maximum HP reduced by 10 each day until they are burned away to a husk and perish. After 24 hours, such creatures rise as zeal-damned ghouls under the zealborn's control. Zeal-damned ghouls eat only the flesh of evil or chaotic creatures and deal an additional 1d6 chaotic and 1d6 negative damage with their attacks.
Offense
Melee
Circumstance: combat round (melee)
morningstar +24 [+19/+14] (magical, versatile P), Damage 2d6+9 bludgeoning plus 2d6 chaotic and 2d6 negative
Offense
Ranged
Circumstance: combat round (ranged)
sling +24 [+19/+14] (propulsive, range increment 50 feet, reload 1), Damage 1d6+6 bludgeoning plus 2d6 chaotic and 2d6 negative
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
negative
paralyzed
poison
unconscious
Item
+1 striking morningstar
breastplate
sling with 20 bullets
Language
Common
Necril
Perception
darkvision
Resistance
chaotic 10