Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Aura of Disquietude
(aura, emotion, fear, mental) 30 feet, DC 35. As frightful presence, plus a creature frightened by the aura becomes suspicious: it doesn't count any other creature as its ally and can't Aid or flank. On a critical failure, the creature also can't be a willing target for harmless or helpful magic.
Ability
Bloodbird
(curse, occult) A creature hit by a vilderavn's melee attack becomes cursed. It takes 2d6 persistent bleed damage that's difficult to stanch. The DC to stop the bleeding using Administer First Aid is 35, and healing the creature to full HP doesn't automatically end the bleeding. Removing the curse ends the bleeding.
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The vilderavn takes on the appearance of a Small or Medium humanoid, wolf, dire wolf, or hybrid with both raven and wolf parts. The vilderavn can only use their jaws attack when in a form with a wolf's head, and their talon attack in a form with raven qualities. They can instead assume their raven knight form: a Medium humanoid in black full plate carrying a greatsword. They can use their jaws or talon Strikes only in a form that has that body part, and their greatsword only in knight form.
Ability
Occult Innate Spells
DC 37; 8th ethereal jaunt, suggestion; 5th crushing despair (at will), modify memory, outcast's curse (at will), suggestion (at will); Constant (6th) tongues, true seeing
Ability
Souleater
(necromancy, occult) If the vilderavn kills a humanoid target with a critical hit using their jaws Strike, they rip out and devour the target's heart and soul as part of the attack. While the target is dead, the vilderavn can Change Shape into the target's form, gaining a +4 status bonus to Deception checks to impersonate the target. If magic would resurrect the creature, the caster must succeed at a DC 34 counteract check to extract the target's soul from the vilderavn; otherwise, the spell fails.
Offense
Melee
Circumstance: combat round (melee)
greatsword +34 [+29/+24] (magical, versatile P), Damage 3d12+16 slashing plus bloodbird
Trait
Fey
Creatures of the First World are called the fey.
Immunity
curses
death effects
drained
fear
Language
Aklo
Common
Infernal
Sylvan
tongues
Perception
greater darkvision
true seeing
Weakness
cold iron 10