Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Memory Drain
Circumstance: The hollow husk has a creature grabbed or restrained;
Memories flow from the grabbed creature into the empty void that is the hollow husk's mind. The hollow husk deals the creature 3d6 mental damage, and the creature must attempt a DC 16 Will save. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stupefied 1 for 1 minute. Critical Failure The creature takes full damage and is stupefied 2 for 1 minute.
Ability
Slow
A hollow husk is permanently slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
fist +15 [+10/+5], Damage 2d8+7 bludgeoning plus Grab
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Weakness
positive 10
slashing 10