Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Catching Bite [Reaction]
Circumstance: Trigger: A creature within reach of the vanyver's jaws makes a me
The vanyver chooses to be hit. If the attack would've missed, it hits. The vanyver catches the weapon in their jaws and uses Drain Magic on it without fulfilling Drain Magic's requirements.
Ability
Constrict
3d10+5 piercing, DC 33
Ability
Divine Innate Spells
DC 34; 7th plane shift (to Material Plane; Negative Energy Plane; or Shadow Plane only); 6th dispel magic (at will), harm (×3); 4th darkness, see invisibility; Cantrips (7th) detect magic
Ability
Drain Magic
Circumstance: The vanyver's last action was a successful jaws Strike against a
The vanyver casts an innate dispel magic on the same target; if the target was a creature, the vanyver can target a spell affecting the creature instead. If a spell effect or item is successfully counteracted, the vanyver gains temporary Hit Points equal to double the counteract level of the effect that was counteracted.
Ability
Entropy's Shadow
(aura, divine, necromancy, negative) 40 feet. Vanyvers leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 3d6 negative damage with a DC 30 basic Fortitude save. If it fails, it's also enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.
Ability
Snatch
The vanyver can Fly at half Speed while they have a creature grabbed or restrained in either or both of their talons, carrying that creature along with them.
Ability
Sunlight Powerlessness
A vanyver caught in sunlight is stunned 2 and clumsy 2.
Offense
Melee
Circumstance: combat round (melee)
jaws +27 [+22/+17] (magical, reach 10 feet), Damage 3d10+11 piercing plus 1d10 cold and Drain Magic
Trait
Darvakka
Entropic undead creatures twisted by the Shadow Plane and Negative Energy Plane.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Abyssal
Common
Infernal
Necril
telepathy 100 feet
Perception
greater darkvision
lifesense 60 feet
Resistance
cold 10
Weakness
good 10
silver 10