Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bardic Lore
Intellect assemblages are created from the thoughts and memories of hundreds of individuals, providing them a near limitless collection of data to pull from. Intellect assemblages have access to Bardic Lore, a special Lore skill allowing them to Recall Knowledge on any topic.
Ability
Fascinating Facets
(aura, illusion, mental, visual) 20 feet. The thought shards composing the intellect assemblage's body reflect countless memories, thoughts, and dreams. A creature that starts its turn in the aura must succeed at a DC 38 Will save or become fascinated with the intellect assemblage for 1 round. An intellect assemblage can suppress or activate this aura as a single action with the concentrate trait.
Ability
Invasive Thoughts
(enchantment, mental, occult) When the intellect assemblage gets a critical hit with a fist or memory shard Strike, the target is also confused for 1d4 rounds, as the memories stored in the assemblage's thought shards overwhelm the target's psyche.
Ability
Meticulous
An intellect assemblage is analytical. Whenever they fail a saving throw against a mental spell or effect, the intellect assemblage is slowed 1 for 1d4 rounds as they sift through the new information.
Ability
Occult Innate Spells
DC 41, attack +33; 3rd illusory disguise (at will), oneiric mire; 2nd blur; Cantrips (9th) ghost sound, telekinetic projectile; Constant (7th) tongues
Ability
Thoughtsense
(divination, mental, occult) The intellect assemblage senses all non-mindless creatures at the listed range.
Offense
Melee
Circumstance: combat round (melee)
fist +36 [+31/+26] (magical), Damage 3d8+18 piercing plus 2d8 mental and invasive thoughts
Offense
Ranged
Circumstance: combat round (ranged)
memory shard +31 [+26/+21] (magical, range increment 60 feet), Damage 2d8+13 piercing plus 2d8 mental and invasive thoughts
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
death effects
disease
doomed
drained
emotion
fatigued
fear
healing
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Language
Common
telepathy 100 feet
tongues
Perception
no vision
thoughtsense 100 feet
Weakness
meticulous