Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Light Blindness -
Ability
Blood Drain
Circumstance: The manananggal has a creature grabbed;
The manananggal drives its tongue into the grabbed creature to drink its blood. This deals 4d6 damage, and the manananggal gains temporary Hit Points equal to the damage dealt. A creature whose blood is drained by a manananggal is drained 1 until it receives healing (of any kind or amount).
Ability
Occult Innate Spells
DC 26; 4th sleep; 3rd fear; 2nd darkness (×3); 1st ray of enfeeblement (×3); Cantrips (4th) dancing lights
Ability
Separated Body
A manananggal typically resembles a living humanoid. It doesn't appear as an aberration at first glance and receives a +4 status bonus to its Deception DC when Impersonating a humanoid. At any time but especially at night, a manananggal can, as a three-action activity with the manipulate trait, rip its upper torso from its bottom half, leaving the lower torso limp and helpless but allowing the upper torso to fly free. A manananggal can separate its body at any time, but it risks further damage if it does so during the day. The manananggal's upper and lower halves share the same pool of HP. If its lower half is damaged, the manananggal is immediately aware of the attack. Each minute a manananggal remains separated after sunrise and before sunset, it takes 2d6 points of damage until it reattaches its upper and lower torsos or is destroyed, whichever comes first.
Offense
Melee
Circumstance: combat round (melee)
claws +18 [+14/+10] (agile, magical), Damage 2d8+9 slashing plus Grab
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Tanggal
This family of cannibalistic aberrations consists of various humanoid-shaped creatures that can separate their body into two pieces while hunting.
Language
Aklo
Common
Perception
darkvision
Weakness
slashing 8