Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(arcane, evocation, fire) The xiuh couatl breaths a gout of flame and lightning in an 80-foot line that deals 5d8 electricity damage and 5d8 fire damage (DC 32 basic Reflex save). The xiuh couatl can't use Breath Weapon again for 1d4 rounds.
Ability
Greater Constrict
1d10+10 bludgeoning plus 1d8 electricity, DC 32
Ability
Instrument of Retribution
(occult, polymorph, transmutation) The xiuh couatl transforms into any simple or martial weapon. The weapon is always a +2 greater striking flaming shock weapon and can be of any size, chosen by the xiuh couatl when they transform. In weapon form, the xiuh couatl gains Hardness equal to that of the weapon into which they transform, and they retain their Hit Points, saving throws, senses, telepathy, and traits while in weapon form. The xiuh couatl can revert to their normal form by spending a single action, which has the concentrate trait.
Ability
Occult Innate Spells
DC 32, attack +24; 7th plane shift (self only); 6th charm, clairaudience, clairvoyance, crushing despair, detect alignment (at will), dispel magic, dream message, fear, illusory scene, mind reading (at will), mindlink, phantom pain, see invisibility, sending, zone of truth; 2nd invisibility (self only; at will); Cantrips (6th) detect magic, ghost sound, read aura, telekinetic projectile
Ability
Rituals
DC 32; 4th atone
Ability
Thoughtsense
(divination, mental, occult) The xiuh couatl senses all non-mindless creatures at the listed range.
Ability
Wrap in Coils
Circumstance: The xiuh couatl has a Medium or smaller creature grabbed or restr
The xiuh couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The xiuh couatl can hold as many creatures in their coils as will fit in their space.
Ability
Xiuh Couatl Venom
10-foot status penalty to all Speeds (1 round)
Offense
Melee
Circumstance: combat round (melee)
jaws +25 [+20/+15] (magical), Damage 2d10+10 piercing plus 2d8 fire, xiuh couatl venom, and Grab
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Couatl
A family of supernatural feathered serpents who serve as guardians and messengers on the Material Plane for various good-aligned divinities.
Immunity
electricity
fire
Language
Celestial
Common
Draconic
telepathy 100 feet
Perception
darkvision
thoughtsense (imprecise) 60 feet
Weakness
cold 8