Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bounding Sprint
Circumstance: The namorrodor has nothing in its hands;
The namorrodor bounds forward, using four limbs for an extra burst of speed. It Strides twice and makes a single melee Strike at the end of its movement.
Ability
Interplanar Lifesense
While the namorrodor is on the Shadow Plane, its lifesense extends to the Material Plane as a vague sense with a 100-foot range.
Ability
Material Leap [Reaction]
Circumstance: The namorrodor is on the Shadow Plane; . Trigger: A creature the
The namorrodor leaps between planes, appearing on the Material Plane within 100 feet of the triggering creature. It remains on the Material Plane for 24 hours, after which it is recalled to its original location on the Shadow Plane.
Ability
Whistling Bones
(auditory, aura, emotion, fear, mental) 30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone. A creature entering or beginning its turn in the area must attempt a DC 19 Will save, becoming frightened 1 on a failure (frightened 2 on a critical failure). A creature can't reduce its frightened condition below 1 as long as it's in the aura.
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+10/+5], Damage 2d8+6 piercing
Offense
Ranged
Circumstance: combat round (ranged)
spit +14 [+9/+4] (range 30 feet), Damage 1d8+6 bludgeoning
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
sleep
Perception
darkvision
lifesense 30 feet
Weakness
fire 5
positive 5