Size:
Huge
Type:
Dragon
Form:
draconic
Temper:
# App:
1d4 (1d4)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
90' (30')
Climb/Arboreal:
Flight:
240' (80')
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI) (Huge White Dragon)
Actions/Abilities/Traits: (BECMI) (Huge White Dragon)
Action
Up to 6
3-10 or 10-24

Actions/Abilities/Traits:
(BECMI) (Large White Dragon)
Actions/Abilities/Traits: (BECMI) (Large White Dragon)
Action
Up to 6
2-7 or 6-20

Actions/Abilities/Traits:
(BECMI) (Small White Dragon)
Actions/Abilities/Traits: (BECMI) (Small White Dragon)
Action
2 claws/1 bite (ground) or up to 6 (Air)
1-4(x2)/2-16

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
Action
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Action
Cold Breath (Recharge 5-6)
The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Action
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Action
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Action
Tail
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Legendary Action
Detect
The dragon makes a Wisdom (Perception) check.
Legendary Action
Tail Attack
The dragon makes a tail attack.
Legendary Action
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Special
Ice Walk
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Special
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
unknown
unknown
Special (Ex)
Icewalking
Special (Ex)
Snow Vision
Special (Su)
Cold Aura (Su)
Special (Su)
Ice Shape (Su)

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
claw
[2 * claw (1d4), 1 * bite (2d8)] or breath
Action
bite
[2 * claw (1d4), 1 * bite (2d8)] or breath
Special
Behaviour
Chaotic dragons usually try to eat humans, but may sometimes capture them. Neutral dragons may attack or ignore humans. Lawful dragons may aid parties worthy of the honour.
Special
Pride
Dragons are immensely proud creatures and will always listen to flattery.
Special
Attack pattern
A dragon always attacks first with its breath weapon, then either breathes again or makes melee attacks (equal chance of either).
Special
Breath weapon
Can be used up to three times per day. All caught in the area suffer damage equal to the dragon's current hit points (save versus breath for half). Shapes of breath weapon:
Special
Cloud
50' long, 40' wide, 20' high.
Special
Cone
2' wide at the mouth, 30' wide at far end.
Special
Line
5' wide along whole length.
Special
Energy immunity
Unharmed by their own breath weapon or lesser versions thereof. Automatically save versus similar attack forms. (For example, a red dragon is immune to flaming oil and suffers half damage from fire ball spells.)
Special
Language and spells
Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).
Special
Sleeping
The chance of a dragon being asleep when encountered on the ground is listed by subspecies. A sleeping dragon may be attacked for one round with a +2 bonus to hit. Dragons may sometimes pretend to be asleep!
Special
Subduing
Will surrender if reduced to 0hp by non-lethal attacks (see Subduing), admitting that it has been defeated. (Subdual damage does not reduce the damage done by the breath weapon.) A subdued dragon will attempt to escape or attack its captors, if the opportunity presents itself or if given a suicidal command. A subdued dragon may be sold for up to 1,000gp per hp.
Special
Age
The following stats describe dragons of average size. Younger dragons may have up to 3 HD less and ¼ or ½ as much treasure. Older dragons may have up to 3 HD more and twice as much treasure.
Special
Lairs
A dragon's treasure is always kept in its well-hidden lair and is seldom unguarded.
Special
Breath weapon
80' long cone of cold.
Special
Language and spells
10%; 3 * 1st level.
Special
Sleeping
50%.

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult White Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult White Dragon)
Ability
Ability
Circumstance: Trigger: An adjacent creature deals piercing or slashing damage t
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 27; 2nd obscuring mist (at will); 1st gust of wind (at will)
Ability
Breath Weapon
(arcane, cold, evocation) The dragon breathes a cloud of frost that deals 11d6 cold damage in a 40-foot cone (DC 29 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order
Ability
Draconic Momentum
When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.
Ability
Dragon Chill
(arcane, aura, cold, evocation); 5 feet, 2d6 cold damage (DC 27 basic Reflex)
Ability
Freezing Blood
Circumstance: Trigger: An adjacent creature deals piercing or slashing damage t
The dragon's blood sprays on the creature, dealing 2d6 cold damage. A creature that takes cold damage in this way is slowed 1 for 1 round.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 27
Ability
Ground Slam
The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 29 Reflex save or fall prone and take 3d6 bludgeoning damage. The dragon can then Step.
Ability
Ice Climb
A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Ability
Shape Ice
(arcane, transmutation, water) The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic check. On a failure, the creature falls prone atop the ice; on a critical failure, it falls off the ice entirely and is also prone.
Ability
Snow Vision
Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (cold, magical, reach 10 feet), Damage 2d10+13 piercing plus 2d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
sleep
Language
Common
Draconic
Perception
darkvision
scent (imprecise) 60 feet
snow vision
Weakness
fire 10

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient White Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient White Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 36; 6th wall of ice (at will); 2nd obscuring mist (at will); 1st gust of wind (at will)
Ability
Blizzard
(arcane, aura, cold); 50 feet. After the dragon uses its Breath Weapon, a fierce blizzard of blinding snow surrounds its body for 1 round. Everything in the aura is diffcult terrain for other creatures that are on the ground, climbing, or flying. The blowing snow also makes all creatures in the area concealed. While the blizzard rages, the dragon's dragon chill extends to the full area of the blizzard.
Ability
Breath Weapon
(arcane, cold, evocation) The dragon breathes a cloud of frost that deals 16d6 cold damage in a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order
Ability
Draconic Momentum
When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon
Ability
Dragon Chill
(arcane, aura, cold, evocation); 10 feet, 3d6 cold damage (DC 34 basic Reflex)
Ability
Freezing Blood
Circumstance: Trigger: An adjacent creature deals piercing or slashing damage t
The dragon's blood sprays on the creature, dealing 3d6 cold damage. A creature that takes cold damage in this way is slowed 1 for 1 round.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 34
Ability
Ground Slam
The dragon slams into the ground. It can do this if it's on the ground Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 37 Reflex save or fall prone and take 5d6 bludgeoning damage. The dragon can then Step.
Ability
Ice Climb
A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Ability
Shape Ice
(arcane, transmutation, water) The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatic check. On a failure, the creature falls prone atop the ice; on a critical failure, it falls off the ice entirely and is also prone.
Ability
Snow Vision
Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.
Offense
Melee
Circumstance: combat round (melee)
jaws +31 [+26/+21] (cold, magical, reach 15 feet), Damage 3d12+16 piercing plus 3d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
sleep
Language
Common
Draconic
Jotun
Perception
darkvision
scent (imprecise) 60 feet
snow vision
Weakness
fire 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Young White Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young White Dragon)
Ability
Breath Weapon
(arcane, cold, evocation) The dragon breathes a cloud of frost that deals 7d6 cold damage in a 30-foot cone (DC 24 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Ability
Draconic Momentum
When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon.
Ability
Freezing Blood
Circumstance: Trigger: An adjacent creature deals piercing or slashing damage t
The dragon's blood sprays on the creature, dealing 1d6 cold damage. A creature that takes cold damage in this way is slowed 1 for 1 round.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 20
Ability
Ground Slam
The dragon slams into the ground. It can do this if it's on the ground or Flying within 10 feet of the ground. Each creature on the ground within 10 feet must succeed at a DC 24 Reflex save or fall prone and take 2d6 bludgeoning damage. The dragon can then Step.
Ability
Ice Climb
A white dragon can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Ability
Shape Ice
(arcane, transmutation, water) The dragon reshapes a cube of ice or snow it touches, up to 10 feet across. Any creature standing atop the ice must succeed at a DC 15 Reflex save or Acrobatics check. On a failure, the creature falls prone atop the ice; on a critical failure, it falls off the ice entirely and is also prone.
Ability
Snow Vision
Snow doesn't impair a white dragon's vision; it ignores concealment from snowfall.
Offense
Melee
Circumstance: combat round (melee)
jaws +17 [+12/+7] (cold, reach 10 feet), Damage 2d8+9 piercing plus 1d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
paralyzed
sleep
Language
Draconic
Perception
darkvision
scent (imprecise) 60 feet
snow vision
Weakness
fire 5