Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Ability
Breath Weapon
(divine, evocation, fire) Cuetzmonquali unleashes a blast of fire that deals 12d10 fire damage in a 50-foot cone (DC 38 basic Reflex save). Creatures that fail their saves catch on fire and take 1d12 persistent fire damage. Cuetzmonquali can't use Breath Weapon again for 1d4 rounds.
Ability
Burning Venom
(fire, poison) Saving Throw Fortitude DC 38; Maximum Duration 6 rounds; Stage 1 4d6 poison, 2d10 fire, and enfeebled 1 (1 round); Stage 2 6d6 poison, 3d10 fire, and enfeebled 2 (1 round); Stage 3 8d6 poison, 4d10 fire, and enfeebled 3 (1 round)
Ability
Constrict
2d6+8 plus 2d10 fire, DC 38
Ability
Double Sting
Cuetzmonquali makes two tail Strikes, each targeting a different creature. These attacks count toward Cuetzmonquali's multiple attack penalty, but the penalty doesn't increase until after both attacks.
Ability
Follower of the Flame
Cuetzmonquali recognizes the might of the wielder of the Spear of the Destroyer's Flame. Out of its respect for that strength, it follows the commands of the spear's wielder and can understand the wielder, regardless of the language the wielder speaks.
Ability
Impaling Charge
Cuetzmonquali charges forward and attempts to gore a foe. It Strides and attempts a horn Strike. On a hit, the target becomes impaled on one of Cuetzmonquali's horns. The creature becomes grabbed. If Cuetzmonquali moves, it brings the grabbed creature along with it. Cuetzmonquali doesn't need to use additional actions to keep the creature grabbed; the creature remains grabbed as long as it's impaled. The grabbed creature can attempt to Escape as normal, but the DC to do so is 40, rather than Cuetzmonquali's Athletics DC. If Cuetzmonquali critically hit the creature to impale it, that creature is restrained for 1 round, in addition to being grabbed and impaled as per a success.
Ability
Searing Skin
(aura, divine, evocation, fire) 5 feet. Cuetzmonquali's flesh burns as hot as flame. Creatures that end their turn in the emanation take 4d6 fire damage (DC 35 basic Fortitude save).
Ability
Smoke Vision
Smoke doesn't impair Cuetzmonquali's vision; it ignores concealment from smoke.
Offense
Melee
Circumstance: combat round (melee)
jaws +33 [+28/+23] (magical, reach 10 feet), Damage 2d12+15 piercing plus 2d10 fire
Offense
Trample
Large or smaller, claw, DC 38
Immunity
controlled
paralyzed
sleep
Language
(can't speak any language)
Abyssal
Ignan
Requian
Perception
greater darkvision
scent (imprecise) 60 feet
smoke vision
Weakness
good 15