Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Catch Rock [Reaction]
Ability
Divine Innate Spells
DC 32; 5th bind undead (×3), harm (×3)
Ability
Dooming Touch
(divine, necromancy) The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes doomed 1.
Ability
Font of Death
(divine, necromancy, negative) The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of negative energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with negative energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this negative energy from the corpse in an explosion that deals 10d8 negative energy in a 15-foot burst (DC 32 basic Fortitude save); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Ability
Rituals
DC 32; 2nd create undead
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
scythe +27 [+22/+17] (deadly d10, magical, reach 10 feet, trip), Damage 2d10+13 slashing
Offense
Ranged
Circumstance: combat round (ranged)
rock +24 [+19/+14] (brutal, range increment 120 feet), Damage 3d8+13 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
death effects
Item
+1 striking scythe
black onyx gems worth 300 gp
Language
Common
Jotun
Necril
Perception
darkvision
lifesense (imprecise) 60 feet