Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Frenzied Assault
The necrohusk makes three leg Strikes. If more than one Strike hits the same target, combine the damage of the Strikes that hit the creature and apply the creature's resistances and weaknesses only once.
Ability
Impaling Lunge
The necrohusk Strides twice. If the necrohusk ends its movement within melee range of an enemy, it makes a leg Strike against that enemy. On a hit, the Strike deals an additional 1d6 persistent bleed damage.
Ability
Skitter
Circumstance: Trigger: A creature misses the necrohusk with a melee Strike;
The necrohusk Steps.
Ability
Vile Innards
The necrohusk spews some of its rotting insides when it makes an ichor spit Strike. On a critical hit, the target is sickened 2.
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+10/+5], Damage 2d6+5 piercing plus 1d6 poison
Offense
Ranged
Circumstance: combat round (ranged)
ichor spit +14 [+9/+4] (range 30 feet), Damage 3d8 poison and vile innards
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
prone
unconscious
Language
can't speak
Common
Hallit
Necril
Perception
darkvision
lifesense (imprecise) 30 feet