Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bound Spirits
(aura, divine, necromancy, negative) 10 feet, 4d6 negative, DC 36 basic Fortitude
Ability
Divine Innate Spells
DC 36, attack +28; 8th finger of death (×3), harm (×3), wall of force
Ability
Drain Life
(divine, necromancy) When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a DC 36 Fortitude save or become drained 2. Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.
Ability
Rage of Spirits
The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take 4d6 sonic damage and 4d6 negative damage (DC 36 basic Fortitude save).
Ability
Rejuvenation
(divine, necromancy) Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith, freeing its bound spirits to move on to the afterlife.
Ability
Site Bound
The nemhaith is bound to a place or large stationary object and can't venture more than 500 feet from this focus.
Ability
Throw Spirits
The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60 feet). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits. The nemhaith regains these abilities when the spirits return to the nemhaith's space.
Offense
Melee
Circumstance: combat round (melee)
spirit tendril +29 [+25/+21] (agile, finesse, magical), Damage 3d10+14 negative plus drain life
Offense
Ranged
Circumstance: combat round (ranged)
spirit dart +29 [+25/+21] (agile, magical, range 100 feet), Damage 3d8+14 negative plus drain life
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
telepathy 100 feet
Perception
darkvision
Resistance
all damage 10 (except force
ghost touch
or positive